Than i tought about the theme of my game and its actually about survival, so i tought about making random space and building life energy stations to upkeep energy meanwhile some minor event like mini games rewards the player with some items. This idea seemed fun and whats more i have one of the minigames ready at hand already, i needed to make another scene with space items, also items that can be mines and rewarding items, some database for craftable items and add some sort of saving system so player doesnt lose his progress.
Than i thought about the first rule of game developers, and it is stick to the plan, in every game there might be thousans of things that can be implamented you can never finish a game if you try to do all of them, and i really dont feel they hype with this game at the moment so i say since this is the first game i developed lets compile the game, and do better games with what i have learned here and go on.
So here we go game is not much but it sure added me alot in c# and modeling.